Sunday, 14 April 2013

Red Tribe Identification Guide

Hi!

Just a quick update! Theres lots of work going on behind the scenes at the moment both with rules and more importantly, the visuals for the Red Tribe. Although not quite finished yet, they give a general idea as to what the Red Tribe will be looking like and the final sculpts should match them quite closely

The Red Tribe inhabits the areas surrounding the Arid Rustlands and are obsessive builders and tinkerers. With large settlements based in the Rusted Mesa and Anvil Mesa, they have begun expanding south into the Arid Rustlands in search of rich patches of scrap and rare components. 

As with most of the tribes, they can be broken down into four broad categories, Leaders, Basic, Special and Big Guy.

Leaders

The driving force behind the Red Tribe, these are the masters of the Forges that sit in the centre of any Red Tribe settlement, the Reds leaders are talented engineers, smiths and masters of the art of invention.

Vulcan


The Vulcan is generally the leader of any expedition, just as they are the head honchos in the forges. They are barrel chested and have hugely powerful arms, which they put to good effect while wielding their forge hammers. 

Tinker

The Tinker is an expert in fixing just about anything and bodging together weapons and equipment from whatever they have to hand 


Basic Robots

The vast majority of the Red Tribe is made up of the lowly Forgebot, a low class robot who spend much of their time working in the forges or acting as bearers on expeditions, likewise the more specialist warrior classes of Forge Guard and Lancer are still fairly common sights amongst most expeditions or loafing around settlements looking tough.

Forgebot


The core of any Red Tribe force is the lowly Forgebot. Armed with not much more than a hammer and occasionally a scrap pistol and their wits, they usually operate the forges and blacksmithing around the settlement but also take part in expeditions. Like all Reds they are obsessive tinkerers so will often have unique additions to their casings, weaponry or even accoutrements, be it cool looking goggles or custom gauges.


Forge Guard


Forge Guard are a slightly more advanced model of robot that stands slightly larger than Forgebots. They are heavily armoured and wield all manner of interesting weapons, be it spears or firepikes. They are not the most fast moving of robots but rely on their armour to defend them as they trundle forward.


Lancer

Lancers are a kind of knight of the Red Tribes, they are bulky bodied but slim limbed with wheels built into their heels that allow them to move with surprising speed. Their heads are fashioned to look like a stylized knights helm and they are armed with powerful lances and crushing hammers for close up work. Some specialize in ranged firefights and are armed with long guns but are very rare and seen as rather unsporting by their brethren.


Special Robots

Some robots have more specialised uses than their kin and as such a niche place within the Tribe and any expedition.

Thunderchief

The Thunderchief is the Red Tribes specialist at ranged combat. Built with a sturdy frame and rotund belly, these portly robots are armed with a pair of arm cannon, which it uses to fire volleys of red hot shot quite a distance. 



Fireking


These are the assault robots of the Red Tribe and are totally unhinged and obsessed pyromaniacs. They scuttle forward with a fuel tank strapped to their backs and wielding a heavy flamethrower, which has an unfortunate habit of exploding spectacularly whenever hit making them as much of a hazard to their own side as to the enemy.


Big Guys

Big Guys get their name for the fact that they are so much bigger than the other robots in their tribe. They are the heavy hitters and capable of taking considerable amounts of damage.

Forgesmith


The Forgesmith is a massive robot armed with a pair of heavy hammers. He usually spends his time in the forges around the Scrapyard but from time to time will venture out if hired by a particularly enterprising chief. He's badly battered and chipped and has riveted and welded extra protection to his frame to make him even tougher.  

Warpath

The Warpath is a rather feisty big guy with a pair of crushing fists which he is mor Ethan happy to put to use. His real strength comes from having a pair of fuel tanks mounted on his back. From these a set of fuel lines attach direct to his power plant giving him a tremendous burst of speed allowing him to hurtle around at quite a pace. He can also blast fuel out nozzles on his forearms which effectively provide him with a pair of built in flamethrowers.


Hopefully this will give some insight into what the Reds are going to look like. I still need to sort out lots more stuff but thought I would share what I have done thus far as a bit of a thank you for all the support I've been getting!

All the best!

Sunday, 7 April 2013

Stirrings from the Scrapyard

Hi!

Well its been an interesting few weeks here. Theres been some really encouraging feedback on Rusty Robots thus far and its high time I kicked things up a few gears and got myself moving on turning my somewhat vague idea into a reality.

Its been over three years since the first Rusty Robot rolled off the production line and things have changed quite a lot since then!

King Raam

King Raam stands over 14 inches tall and is made from all manner of bits and bobs and was created as part of a university project. From this initial idea spawned a number of variations, firstly in size then in style and colour.

 Wartorn Planter

Demobot

Most of these robots found a new home with clients after being exhibited in such exciting places as Aardman, Comicon London and even my old University but the more I made, the more I began to think about what a world inhabited by them would be like and over the coming years I have spent quite a bit of time off and on developing ideas, sketches and assorted gubbins for the little fellows but its only been in the last few months that things have really begun to progress.

Firstly I have decided to drop the scale to roughly 30mm, allowing me to indulge in both my job as a sculptor and hobby as a wargamer to begin work on creating a host of robots to play around with. 

Red Tribe Test Pieces

As already mentioned, the feedback from these pieces has been really heartening but they are only rough test sculpts to get me started. I am slowly building robots for each of the six great tribes that inhabit The Scrapyard and am planning on casting and even selling them once I have them all done!
This is quite a big task, very much more than I had imagined, especially as I also have a full time job these days but I have really enjoyed working on them and people seem to respond well to them too which is great. 

Unlike so many of the figures companies out there, I don't use a piece of computer software to digitally sculpt them, instead relying on traditional techniques which I strongly believe results in a sculpt with far more character and personality than the perfection of CG. 

The plan is to get a checklist of robots completed and ready to go over the coming months and I am also hoping to have a ruleset to go with them so people can have fun playing games and campaigns of metallic destruction featuring the sculpts too! 

Heres a list of what I need to sculpt for the release to give you an idea of the mammoth task I have set myself:

Red Tribe

Vulcan 
Forgebot x2
Fireking

Blue Tribe

Cap'n
Buccaneers x2
Davy Jones

Yellow Tribe

Ambassador
Toxbot x2
Sludge Stalker

Green Tribe

Forest King
Tribesbot x2
Ironwood

Black Tribe

Head Honcho
Minions x2 (DONE!)
Brute

White Tribe

Aeronaut
Groundpounder x2
Lightning Bolt

This will be the initial release for each of the tribes and will feature one leader model, two basic robots and a specialist which should be enough to get folks going with. There is, however, background and rough designs for two more basic designs, two more specialists, two big guys and another leader choice for each tribe, not to mention lots of other bits and bobs but my current target is to get the first 24 sculpts done by June, and get the moulds made and casting underway soon after. 

I also need to get a literal ton of background, artwork and assorted bits and bobs put together too but will try to keep things ticking over here with regular updates too and hope to bring news of a ruleset in the works soon too!

As you can see, I have lots to do but if anyone has any suggestions of robot types, tribes or anything else they would like to see, please feel free to drop us a line and I shall see what I can come up with!
All the best!